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Guild wars utopia
Guild wars utopia







My point is that such a comparison is so shallow it's not very relevant. Certainly a lot more similar than say, basketball and knitting or basketball and sleeping. If that's the level of analysis you want to perform then sure, those two designs are pretty similar. What you're saying is akin to declaring that basketball and American football are the same because they both require a ball and the time is split into quarters. The expression of the creatures, the difference between looking like a good guy or bad guy, armor or any other surface texture is also not relevant to my theory that this was at some point, a GW Utopia design that's been repurposed. There's countless examples of art not turning out the way the finished product looks, but again, the form, the rider, and the weapon support my theory. The shoulders might be in slightly different positions as well as the legs because one of them is concept art, and the other is a practical game model. There's no sword I've even seen that has a grip the length of the one in the concept art, and the Mordrem cavalier clearly states it's a lance in the wiki. The weapons aren't the same but they are lances.

guild wars utopia

I'm stating that they altered it to suit the needs of the game the way they altered the Mursaat and Charr models to fit the needs of the Destroyer characters. The heads aren't remotely similar and I mentioned that but again, not really relevant. I'm talking about the over all form of the creature, and how it's being ridden.

#Guild wars utopia skin

The skin of the model isn't relevant to the comparison because that's a choice made by the model builder that's suited to the content. For all we know, that image could have been created when NF was at the end of it's development cycle, prior to the realisation they wanted to transition to GW2. Concept art is one of the first things that gets done. Frankly, these two creatures have next to nothing in common.Īs for the Utopia development, it's hard to say.

guild wars utopia

The expressions of the creatures also suggests the relationship between rider and mount could be different. The shoulders are in different positions, meaning their arms could be used for different things. The weapons are completely different, both in terms of type (lance vs sword) and style (reasonably realistic vs stupidly oversized jrpg nonsense). One has soft skin (hence the armor) while the other is tough. It would be fair to say that they share a common influence (i.e, the T-Rex), but aside from that the differences are pretty stark. You're vastly overestimating the similarity of the two.







Guild wars utopia